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	<updated>2026-05-01T05:58:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://freakapedia.com/index.php?title=Divinity:_Original_Sin_2_-_Inquisitor_Class_Build_Guide_Tips_Tricks&amp;diff=12758</id>
		<title>Divinity: Original Sin 2 - Inquisitor Class Build Guide Tips Tricks</title>
		<link rel="alternate" type="text/html" href="http://freakapedia.com/index.php?title=Divinity:_Original_Sin_2_-_Inquisitor_Class_Build_Guide_Tips_Tricks&amp;diff=12758"/>
		<updated>2026-04-30T23:15:53Z</updated>

		<summary type="html">&lt;p&gt;LonMairinger278: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;These extra potent talents are useful for making your party more dynamic. It is great when encountering tough battles or when exploring the world of Rivellon with friends. If you are debating on hunting for achievements or trophies, it is still good to review these talents and decide which is more import&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Conjurer, one of the many pre-made classes in **Divinity: Original Sin II , ** is a summoning-based class . Being one of only a couple of classes based in only one skill line, the Conjurer can be built in several different ways. Set-up to be more of a supporting class, here is the best way to build a Conju&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You gain a bonus to Pyrokinetic and Hydrosophist, or Geomancer and Aerotheurge that swaps each turn. This is a great talent for mages that use elemental pairs. Because of the way surfaces and clouds react, it is best to pair up Pyro with Geo and Hydro with Aero for damage, buffs, and healing. Since which cycle you start with is random, it might not be as helpful if you lack a bonus at the time of cast&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Attributes and combat abilities are a point system that receives a point every level, civil abilities and talents however are every few levels. These things help the player in and out of battle. So which ones are worth investing in for the Inquisi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Terrain Transmutation (2 Polymorph): Swaps surfaces in two locations. Good for either clearing out paths or placing nasty surfaces under enemies. Most enemies will instantly be killed by Lava surface Fire dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Original Sin 2 introduces extremely flexible and dynamic battlefields , with a lot of objects that interact with each other. Players see this early on when the [https://Gamepriceradar.com/ steam game sales|https://gamepriceradar.com/] shows them how certain objects and skills can cause oil barrels – or oil in general – to explode. Thanks to Fossil Strike , players have a handy tool that not only damages opponents but also creates an oil field below t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spread Your Wings (2 Polymorph): Allows you to fly nearby points. Keep in mind that if you try to fly over death fog (and aren’t Undead) you might still wind up dying. Good for movement, but cannot use Spider Legs at the same t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players can get this skill from Butter in Fort Joy. This skill especially helps archers that have the Blind status, which makes them unable to attack from afar. Moreover, this can also deal damage to Und&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Circle of Suns (Ring): decide to kill Sadha inside the Arx Lizard Consulate (this may cause Red Prince to go hostile if he isn’t a main character). Gives a nice boost to Pyrokinetic and the Flaming Skin skill for f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Knight of Amadia’s Gloves (Gloves): Enter Amadia’s Shrine at Nameless Isle and solve the entire puzzle inside for this reward. An Intelligence based armor that gives bonuses to Pyrokinetic and Aerotheu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Divinity Original Sin 2 ** has received constant updates over the past three years. This started small with updates to crafting , and over time Larian Studios rolled out brand new free quests and high-level equipment . Among one of these &amp;quot;Gift Bag&amp;quot; updates, was Sourceror Secrets that introduced quality of life changes and even new abilities to help build characte&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melee attacks deal bonus fire damage to burning enemies, poison to poisoned targets, and physical damage to bleeding targets. This talent is only helpful if someone already has the Torturer talent, as it allows them to bypass enemy armor to apply burning, poisoned, or bleed. In that case, it can be good for melee characters that are backed by Necromancy, Pyrokinetic, or Geomancer. Another aspect to remember is that Intelligence-based fighters can wield staff weapons to deal fire and poison damage in me&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Characters gain immunity to being Stunned, Frozen, Knocked Down, Polymorphed (Chickened), or Crippled for one turn. This can only proc once every three turns. You also cannot take Indomitable and Glass Cannon at the same time. This talent is great for increasing survivability, especially for those that have low physical or magic armor. Consider pairing this further with Walk it Off for even more status immun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For base skills, Tentacle Lash will be your primary damage attack that can also prevent enemies from using their own abilities. Bullhorns are great for movement more than actual damage. Last, consider either Battle Stomp or Bouncing Shield from Warfare depending on your weaponry. You will also have access to All In when using a two-handed weapon, Shields Up with a shield, Flurry with an off-hand weapon, and Sucker Punch when using a single one-handed weapon. Opportunist is good to stop enemy movement, but also consider Hothead for higher damage out&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rogues and other stealthy characters need access to as much stealth as possible in order to capitalize on their Sneak Attacks. Thankfully, Cloak And Dagger (Scoundrel 2) does exactly this for sneaky characters. At its core, Cloak And Dagger is a teleportation feature that won’t break both Invisibility and Sneak&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Your attacks never miss, but cannot deal normal critical damage. Surprisingly, this doesn’t negate backstabs making it a decent skill for rogues with daggers. Enemy evasion is rarely an issue, so taking this talent is mostly for fights where enemies have a high chance of dodging, and then later maybe switching it out via the respect mirror. This should not be taken with characters that invest in Single Handed, which greatly boosts accuracy, and Two-Handed that increases the critical multipl&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LonMairinger278</name></author>
	</entry>
	<entry>
		<id>http://freakapedia.com/index.php?title=User:LonMairinger278&amp;diff=12757</id>
		<title>User:LonMairinger278</title>
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		<updated>2026-04-30T23:15:51Z</updated>

		<summary type="html">&lt;p&gt;LonMairinger278: Created page with &amp;quot;My hobby is mainly Microscopy. &amp;lt;br&amp;gt;I also  to learn Dutch in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my homepage: [https://Gamepriceradar.com/ steam game sales|https://gamepriceradar.com/]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My hobby is mainly Microscopy. &amp;lt;br&amp;gt;I also  to learn Dutch in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my homepage: [https://Gamepriceradar.com/ steam game sales|https://gamepriceradar.com/]&lt;/div&gt;</summary>
		<author><name>LonMairinger278</name></author>
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