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	<updated>2026-05-02T17:16:28Z</updated>
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	<entry>
		<id>http://freakapedia.com/index.php?title=Divinity:_Original_Sin_2_-_Shadowblade_Class_Guide_Tips_Tricks&amp;diff=12979</id>
		<title>Divinity: Original Sin 2 - Shadowblade Class Guide Tips Tricks</title>
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		<updated>2026-05-01T02:21:02Z</updated>

		<summary type="html">&lt;p&gt;RedaHarney159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Players can get this skill from Butter in Fort Joy. This skill especially helps archers that have the Blind status, which makes them unable to attack from afar. Moreover, this can also deal damage to Und&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;All that being said, the player doesn&#039;t have to invest in any other skill lines outside of the two that are given in the base class. Instead of investing in those two and Dual Wielding will be enough. In Polymorph, the most useful skills will be: Chicken Claw, Chameleon Cloak, Spider Legs, Terrain Transmutation, Medusa&#039;s Head, any of the skin abilities, Forced Exchange, and Apotheosis. In Scoundrel, the most useful abilities are Backlash, Throwing Knife, Cloak and Dagger, Corrupted Blade, Terrifying Cruelty, Fan of Knives, and Mortal B&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Divine Talents are a completely optional feature. Utilizing them will disable achievements/trophies, so consider these new talents only if you don’t care about earning them, or are on a second playthrough of the game. To enable the talents, when in game open the main menu and select Gift Bag Features. In the next screen, toggle on Divine Talents and then apply. The game will reload (so it is a good idea to save beforehand). If the Divine Talents option is locked, it means that it was previously enabled and can no longer be disabled. If you are in a multiplayer game, make sure everything loaded and synced correctly for all play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players can acquire this skill early on via the Gloves of Teleportation once they do &amp;quot;The Teleporter&amp;quot; quest. While more powerful gloves will appear after this, players should probably keep these gloves as they&#039;re extremely handy. For instance, they can teleport melee enemies away from the party, and even force weaker opponents to suddenly be next to a melee combat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Runes can be found throughout your adventure, either as treasure or from merchants. However, it can take time to gather up a collection this way. Instead, consider crafting some runes yourself. The supplies can be found all throughout Rivellon. Additionally, if you have access to the Lady Vengeance you can ask Han to fetch your items. As with most crafting, you may have to separate items into singles to avoid combination err&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whenever someone uses a Source Skill, you have a 1/5 chance of gaining Source; it requires being level 6. This talent is best used once your party can hold three Source Points, likely near the end of Reaper’s Coast around level 15 or 16. The party should have some kind of synergy when using Source Skills of the same damage type, like Arrow Storm and Grasp of the Starved, which are both physical attacks. Greedy Soul is less useful for reactionary and healing Source powers you might not use as of&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As stated before, Divinity: Original Sin II has a very fluid class system. With that being said, players can add any extra class skills they want. Depending on the player character&#039;s style, several skill lines can be useful to them. For more a support player, investing in the Necromancy or Hydrosophist skill lines can be useful. Hydrosophist can use abilities like Restoration, Ice Fan, Cryogenic Stasis, Vampiric Hunger, Vampiric Hunger Aura, and Mass Cleanse Wounds. Necromancy has abilities like Bloodsucker, Decaying Touch, Last Rites, Deathwish, and Living on the E&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When divvying out Attribute points, it is wise to initially prioritize Finesse and Constitution. Finesse is the governing ability of the Scoundrel skill tree, the central core abilities that make the Rogue effective, as well as boosting the damage on the lighter Finesse-based weapons that are best suited to the class. Constitution will be especially helpful to offset the lesser protection offered by light armor - while it should not be the key stat for the class, having a solid health pool to fall back on can buy the character enough time to get out of danger. Wits is also worth dropping a few points into to amplify the already impressive critical damage of the Rogues, as well as ensuring an early initiative positioning to keep mobile. Strength, while not exceptionally relevant, can be helpful to beef up for some expanded carry capacity and the ability to get some heavier weapons. While heavy armor will never be particularly useful for the class, it does not hurt to make sure that the player can always access the finest light armor and stand up or themself in a head-on confl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thunder rune weapons have an increase in Air damage, based on the initial weapon damage. You can either deal lots of damage by putting it on an Air staff or spread it to two different weapons. A full set of Mystical Thunder runes seem to favor a dual dagger rogue who is very evasive and uses some Aerotheurge magic. Consider picking up stealthy skills like Cloak and Dagger, Chloroform, Favourable Wind,  [https://Gamepriceradar.com/ Gamepriceradar.com] Uncanny Evasion, and Blessed Smoke Cl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When an ally dies within 12 meters of you, they spawn as a Zombie Crawler for three turns. Said Crawlers gain a bonus from your Summoning. Not the most ideal talent, as it is better to prevent death in the first place. Still, it can have uses in boss fights where dying is highly probable. In those cases, team members should also take Unstable so that they deal additional damage when dy&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedaHarney159</name></author>
	</entry>
	<entry>
		<id>http://freakapedia.com/index.php?title=User:RedaHarney159&amp;diff=12978</id>
		<title>User:RedaHarney159</title>
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		<updated>2026-05-01T02:20:42Z</updated>

		<summary type="html">&lt;p&gt;RedaHarney159: Created page with &amp;quot;Got nothing to say about myself I think.&amp;lt;br&amp;gt;Nice to be here and a part of this community.&amp;lt;br&amp;gt;I really wish I&amp;#039;m useful in one way here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my blog post: [https://Gamepriceradar.com/ Gamepriceradar.com]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Got nothing to say about myself I think.&amp;lt;br&amp;gt;Nice to be here and a part of this community.&amp;lt;br&amp;gt;I really wish I&#039;m useful in one way here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my blog post: [https://Gamepriceradar.com/ Gamepriceradar.com]&lt;/div&gt;</summary>
		<author><name>RedaHarney159</name></author>
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