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	<updated>2026-05-01T01:54:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://freakapedia.com/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_Wayfarer_Class_Guide_Tips_Tricks&amp;diff=12618</id>
		<title>Divinity: Original Sin 2 – Wayfarer Class Guide Tips Tricks</title>
		<link rel="alternate" type="text/html" href="http://freakapedia.com/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_Wayfarer_Class_Guide_Tips_Tricks&amp;diff=12618"/>
		<updated>2026-04-30T22:31:45Z</updated>

		<summary type="html">&lt;p&gt;Sima838706524: Created page with &amp;quot;&amp;lt;br&amp;gt;For Talents, go for The Pawn to increase movement, Savage Sortilege for criticals (most of Polymorph are actually spells), and Living Armor for extra protection versus Magic damage. If you are using Gift Bags, consider Indomitable and Gladiator for more defenses. Bigger and Better and All Skilled Up are great for when you have spare Talent poi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Delorus’ Bow (Bow): Delorus is a Magister in Fort Joy. Rescue him there, and then in Nameless Isle agree to esc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;For Talents, go for The Pawn to increase movement, Savage Sortilege for criticals (most of Polymorph are actually spells), and Living Armor for extra protection versus Magic damage. If you are using Gift Bags, consider Indomitable and Gladiator for more defenses. Bigger and Better and All Skilled Up are great for when you have spare Talent poi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Delorus’ Bow (Bow): Delorus is a Magister in Fort Joy. Rescue him there, and then in Nameless Isle agree to escort him to Bishop Alexander; he will give you his bow if he survives the trip. A good bow that also has the Assassinate sk&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This skill, which can be bought from Stingtail in Fort Joy, removes Mad, Enraged, Sleeping, Taunted, Charmed, Terrified, and Blinded effects from the target. Moreover, it grants massive buffs via the Clear-Minded status, as it gives +2 to Strength, Intelligence, and Finesse, as well as +5 to W&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Grasp of the Starved - AOE that causes surfaces and clouds to turn to blood, summons undead hands from the ground that deal 250% physical damage, and can set crippled to those who don&#039;t have physical ar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Mass Cleanse Wounds - Heal the player character and allies within a radius, creating puddles of water beneath them. Also removes Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation, and Acid status effe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skin Graft (3 Polymorph): Resets all of your cooldowns. This is powerful on its own but becomes even crazier on Fane, whose special Time Warp allows an instant second turn (though for 1 Source point, and another for Skin Graft itse&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thankfully, Original Sin 2 offers a solution early on in the form of Restoration. Aside from bestowing healing per turn, it also removes Poisoned and Bleeding effects. Players can get this from Margo and Rezik in Fort &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Peace of Mind - Target gains the Clear-Minded status effect which increases Strength, Finesse, Intelligence, and Wits for three rounds. It also removes the Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged, and Mad status effe&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is a great way for stealthy characters to drop smack in the middle of combat without initiating initiative themselves, allowing them to choose their target freely provided they don’t screw up sneaking themsel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Attributes are the main points that make up what a character can do. They are broken down into strength, finesse, intelligence, constitution, memory, and wits. Each of these boost certain abilities and what the character is capable of wearing and using. For the witch, players will want to focus on dumping points into finesse and intelligence. Finesse enables the player to use better daggers and light armor while increasing the amount of damage they deal with a finesse based weapon and critical damage. Intelligence affects wearable items as well as the amount of damage magic abilities deal. Other attributes that may need a little love are memory and wits. Memory effects how many skills a character can use at once, while wits effects their initiative and critical cha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Conjurer, one of the many pre-made classes in **Divinity: Original Sin II , ** is a summoning-based class . Being one of only a couple of classes based in only one skill line, the Conjurer can be built in several different ways. Set-up to be more of a supporting class, here is the best way to build a Conju&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Witch is one of several different pre-made classes in _Divinity: Original Sin II _ . Due to this game having a very fluid class system, many may to be lost in all the choices and options for their character. Between attributes, skill lines, combat abilities, civil abilities, and talents, there is a lot to choose from in creating any charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;First, your primary focus should be Polymorph skills which gain a damage bonus from Strength , making it ideal to have 4 Strength, no Finesse, and wield Strength-based weapons; dump that starting spear that requires Finesse. Most Polymorph attacks deal Physical damage, and will gain a multiplicative boost from Warfare ; so replace the Two-Handed with 1 Warfare. For Civil Ability, boost your character’s natural focus: Persuasion for Red Prince, Loremaster for Sebille, Thievery for Fane, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What makes Chicken Claw absurdly overpowered is the fact that it’s accessible at Polymorph 1, costs 1 Memory, and only cost 2 AP. This extremely accessible spell means players who break the Magic Armor of foes can have an extra two turns to run from a powerful opponent or use this ridiculously overpowered solution to kill bosses in the next t&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whithermoore’s Girdle (Belt):  [https://Gamepriceradar.com/ steam Key aggregator|Https://gamepriceradar.com/] find Whithermoore’s Soul Jar inside the Fort Joy keep and destroy it. Go into the Elf Cave and head to the basement (need either high Wits or have a Dwarf to enter the hole). The belt has free Mem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Attributes and combat abilities are something that are granted a point every time a character levels up while civil abilities and talents are only received every couple levels. Civil abilities and talents offer interactions that are useful in and out of combat. So which ones are the most useful for a wi&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sima838706524</name></author>
	</entry>
	<entry>
		<id>http://freakapedia.com/index.php?title=User:Sima838706524&amp;diff=12617</id>
		<title>User:Sima838706524</title>
		<link rel="alternate" type="text/html" href="http://freakapedia.com/index.php?title=User:Sima838706524&amp;diff=12617"/>
		<updated>2026-04-30T22:31:40Z</updated>

		<summary type="html">&lt;p&gt;Sima838706524: Created page with &amp;quot;My name is Shantell Sadleir. I life in Herzogenaurach (Germany).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my blog post: [https://Gamepriceradar.com/ steam Key aggregator|Https://gamepriceradar.com/]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Shantell Sadleir. I life in Herzogenaurach (Germany).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my blog post: [https://Gamepriceradar.com/ steam Key aggregator|Https://gamepriceradar.com/]&lt;/div&gt;</summary>
		<author><name>Sima838706524</name></author>
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