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		<title>AutumnBear331 at 01:55, 1 May 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:55, 30 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As we all know&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;owned by Activision&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And if there&#039;s any company that loves putting out sequel after sequel&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s Activision. We still get &lt;/del&gt;a new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call Of Duty game every single year, &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is insane since that means we&#039;re going on 16 years straight of COD sequels. But that method hasn&#039;t worked for other games. This strategy almost killed the Tony Hawk franchise and did kill the Guitar Hero franchise. In fact&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it pretty much snuffed out the entire plastic instrument sub&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre of rhythm ga&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The cutthroat leader of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Junkers comes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 in full force&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bringing her axe, Carnage abilities, and a scattergun&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Junker Queen compliments other attack characters thanks to her Commanding Shout&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which increases &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health and movement speed &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;herself &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allies that are in the vicinity. This can be great &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting to targets fast, and giving that extra surge of health when things are getting to&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was the biggest shooter in the world for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long time. Blizzard eagerly celebrated new player milestones on social media&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while seasonal events became &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all-encompassing occasion in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooter space before the days of battle passes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live service updates&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was both ahead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its time and constrained by the formula it existed within, as additional game modes introduced as part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big updates and quarterly events never lived up to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base experience it was built upon. Junkenstein’s Revenge&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch Archives, and Winter Wonderland were great fun, but fighting against bullet sponge AI wasn’t what this game was about&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoping to expand on this universe only served to highlight its shortcomings.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both Diablo 4 and Overwatch 2 were announced at BlizzCon 2019. While it was clear that Diablo 4 was early in development&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many were hoping that Overwatch 2 would be ready in 2021. That doesn&#039;t seem to be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;according to executives on the earnings call. At this point&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the only game we can assume will release this year is the mobile title&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diablo Immor&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I do appreciate &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all regular Overwatch players will have access to &lt;/del&gt;the new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content regardless &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether or not they buy Overwatch 2 (with the exception &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the singleplayer modes.) So at least &lt;/del&gt;they&#039;re &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not going to split &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playerbase. But is anyone going to be around when that happens? Does [https://overwatch2base.com/ Overwatch 2 strategy] have enough cultural cachet to survive such a long draught &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;substantial content? Or will 2022 be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year that Overwatch is officially declared dead and buried as all its fans have long since moved&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can tell you firsthand why this is a huge blunder from Blizzard. I used to play a lot of &lt;/del&gt;Overwatch. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It became a nightly ritual to log on&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meet up &lt;/del&gt;with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large group of friends who gathered online to play&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run through multiple rounds of competitive matches. One of the reasons why we all kept playing was because the game felt like it was always changing. We&#039;d get a new character like Sombra or Orisa. Or a new map &lt;/del&gt;would be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added to the rotation. Or we&#039;d get a big seasonal event that &lt;/del&gt;would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add in &lt;/del&gt;a new game mode &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a bunch &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlockable skins. It felt like a game that kept giving and giving more so than any other game I&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d played at the t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being an Assault map&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hanamura comes with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;design &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimately favors &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team on defense, and to a pretty significant degree&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You might find your teammates rage quitting in record numbers after &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8th failed attempt &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mount a successful assault on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secluded Dojo&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just not easy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capture, especially considering the enemy spawns are ridiculously close &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point B area that needs to be defen&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are few stages that encompass both terrific level design while also being fun to look at in the process&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with its cheery Greek themes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spartan&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;esque pit straight out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;300 &lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Well&quot; section &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this Control map makes for some exciting &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amusing skirmishes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially for the likes of Lucio, Winston, Pharah, and Orisa who can &quot;boop&quot; their unsuspecting targets straight into &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaping &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After five years &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trying&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warner Brothers Interactive Entertainment has finally secured a patent for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nemesis System . Created for Middle-Earth: Shadow of Mordor&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nemesis System has been hailed &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the greatest innovations in gaming over the last decade&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WB&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s patent &lt;/del&gt;means the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chances we&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll get &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see the system grow &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flourish are relatively s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He can leap about and take out foes fairly quickly with Violent Leap and Bonespur&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while being generally disruptive against enemy pushes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defenses&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the case with many new heroes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this dive-centric tank has proven quite impactful &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many calling him overpowered&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thus&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time will tell if Blizzard keeps him &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerhouse he is, or if he sees some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his abilities dialed back &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit. But &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now&lt;/del&gt;, he&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s worth trying out, as he &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take on several roles and give &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy lots &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trouble &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various w&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s hard to beat Orisa&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy team has one — &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;useful &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;counter fire &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire. Orisa is a monstrous tank and easily holds &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title for those seeking Overwatch&#039;s 2 &lt;/del&gt;best &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tanks&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her weapon&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Augmented Fusion Driver &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a heat-based weapon &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be shot near endlessly and deals incredible damage at close range&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Energy Javelin can impale enemies for great damage&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cancel them out of their abilities and ultima&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With its complete mechanical overhaul done for Overwatch 2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bastion the point-controlling turret &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no more&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead, this bionic buddy-of-birds is now an all-terrain vehicle&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with its stationary turret having been traded for &lt;/ins&gt;a new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assault mode &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transforms Bastion into a roaming&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mini gun&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;firing t&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet despite its defensive-focused design, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;layout, which yields multiple paths and areas &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flank&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes attacking more-than-doable for sharp teams&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The fun Warcraft- esque themes throughout&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coupled with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;areas &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall detail make Eichenwalde an optimal choice to revisit &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To truly make Overwatch 2 shine through as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true, distinct sequel&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it would be nice to see &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire batch of new recruits to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch &lt;/ins&gt;and&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/or Blackwatch squad&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps we could at least kick things off with a couple &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heroes that cover each &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 major categories - DPS&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tank&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ruins and Lighthouse portions of Illios also produce some fun battles&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they offer a diversity of higher and ground-level areas&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as pits&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obstructions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and other elements to shake things&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is what Overwatch 2 sounds like, a slight iteration that adds improvements and features while not altering &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core gameplay. Releasing a sequel &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s mostly &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same game but with a &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coat &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paint is frowned upon by most gamers who aren&#039;t into sports. This kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;behavior from Blizzard would be surprising except for one thing: &lt;/ins&gt;they&#039;re &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;owned by Activision, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;publishers &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call Of Duty franch&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After the fancy new animated trailer was shown off at Blizzcon, Kaplan started listing off all the goodies players would get with &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Echo and Sojourn&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly four more unannounced heroes would join &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roster, new maps based in Toronto, Gothenburg, Monte Carlo&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rio De Janeiro &lt;/ins&gt;would be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available, and there &lt;/ins&gt;would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;a new game mode &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called Push. Perhaps the most important new addition is the co-op story mode, which will finally allow fans &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the series&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore to play through narrative PVE missions with their favorite charact&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After all&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reputation as the company &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likes to drive its games into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground with constant releases&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It released so many Guitar Hero games that it practically salted &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Earth when it comes &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rhythm genre&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also easy to remember that Bungie was originally said to have a ten-year plan for Destiny until Destiny 2 went into production. Considering their public break-up with Activision earlier this year, &lt;/ins&gt;it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plausible that Activision had a hand in pushing the former Halo developer into coming up with a sequel &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drive fans over &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their heroes had flashy, distinct designs&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though there&#039;s not technically an in&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game story, you can still get a sense &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who each hero is&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;craft &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detail that went into creating each hero&#039;s personality allowed players to get emotionally invested in them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most other hero shooters fail to achi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And that brings us back to the question &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__ whether Overwatch 2 needs to exist&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or if it&#039;s just one giant Activision-endorsed cash grab. While &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story mode is enticing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these missions could have easily been added into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base game &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many players would have gladly paid $20 or $30 to play through a cinematic adventure with Tracer and company&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but instead, we&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re getting a new game that will likely be priced at the same level as other triple-A releases. This &lt;/ins&gt;means &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you want to see &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journey of Overwatch&#039;s revival you&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re going to have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pony up $60, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that doesn&#039;t feel justifia&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the release of Overwatch 2 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players have been anticipating the exciting PvE story mode &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its new enemies &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike the standard 5v5, PvE &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a different beast entirely, and teams will have to focus on crowd control and DPS&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so maybe your beloved Lúcio or Doomfist might have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warm &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bench &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://Overwatch2Base.com/ Overwatch 2 tier list] 2 will likely be a success. The original game was just too big &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a hit for the game to suffer a Battleborn- esque failure&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even if a lot of players have fallen off in recent times&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allure &lt;/ins&gt;of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel will be too tempting &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most to res&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The skilled archer has an easier time hitting NPCs in PvE than in standard PvP&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning &lt;/ins&gt;he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hits more headshots and &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy being one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest DPS heroes. His lack &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utility skills and support also means he works better &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PvE and his biggest weakness is his lack of mobility, which leaves him open to snip&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we had awesome women like Mei &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zarya amongst &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast, but there was D.Va, Tracer, and Widowmaker strutting their stuff alongside them. Overwatch was a real sticking point in our development as horny gamers, and a willingness to embrace sexuality in our games and view &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as something to no longer &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ashamed of. Overwatch was a stepping stone &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this point, but a stone covered &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slippery moss of the mid ‘10s Whedonised feminism, where the &lt;/ins&gt;best &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way to make a female character strong was to make her sexy too&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Putting aside the smut&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I was invested in some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s queer ships for years&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether it be through tasteful fanart or brilliantly written fiction &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;understood these characters better than Blizzard ever will. Pharmercy till I die&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You know Overwatch was something special because it made you care&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the relative indifference from Blizzard in the years since is almost upsetting.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AutumnBear331</name></author>
	</entry>
	<entry>
		<id>http://freakapedia.com/index.php?title=An_Obituary_For_Overwatch&amp;diff=12863&amp;oldid=prev</id>
		<title>CUPJoycelyn: Created page with &quot;&lt;br&gt;As we all know, Blizzard is owned by Activision. And if there&#039;s any company that loves putting out sequel after sequel, it&#039;s Activision. We still get a new Call Of Duty game every single year, which is insane since that means we&#039;re going on 16 years straight of COD sequels. But that method hasn&#039;t worked for other games. This strategy almost killed the Tony Hawk franchise and did kill the Guitar Hero franchise. In fact, it pretty much snuffed out the entire plastic in...&quot;</title>
		<link rel="alternate" type="text/html" href="http://freakapedia.com/index.php?title=An_Obituary_For_Overwatch&amp;diff=12863&amp;oldid=prev"/>
		<updated>2026-05-01T00:31:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;As we all know, Blizzard is owned by Activision. And if there&amp;#039;s any company that loves putting out sequel after sequel, it&amp;#039;s Activision. We still get a new Call Of Duty game every single year, which is insane since that means we&amp;#039;re going on 16 years straight of COD sequels. But that method hasn&amp;#039;t worked for other games. This strategy almost killed the Tony Hawk franchise and did kill the Guitar Hero franchise. In fact, it pretty much snuffed out the entire plastic in...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;As we all know, Blizzard is owned by Activision. And if there&amp;#039;s any company that loves putting out sequel after sequel, it&amp;#039;s Activision. We still get a new Call Of Duty game every single year, which is insane since that means we&amp;#039;re going on 16 years straight of COD sequels. But that method hasn&amp;#039;t worked for other games. This strategy almost killed the Tony Hawk franchise and did kill the Guitar Hero franchise. In fact, it pretty much snuffed out the entire plastic instrument sub-genre of rhythm ga&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cutthroat leader of the Junkers comes to Overwatch 2 in full force, bringing her axe, Carnage abilities, and a scattergun. Junker Queen compliments other attack characters thanks to her Commanding Shout, which increases the health and movement speed of herself and allies that are in the vicinity. This can be great for getting to targets fast, and giving that extra surge of health when things are getting to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It was the biggest shooter in the world for a long time. Blizzard eagerly celebrated new player milestones on social media, while seasonal events became an all-encompassing occasion in the shooter space before the days of battle passes and live service updates. It was both ahead of its time and constrained by the formula it existed within, as additional game modes introduced as part of big updates and quarterly events never lived up to the base experience it was built upon. Junkenstein’s Revenge, Overwatch Archives, and Winter Wonderland were great fun, but fighting against bullet sponge AI wasn’t what this game was about, and hoping to expand on this universe only served to highlight its shortcomings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Both Diablo 4 and Overwatch 2 were announced at BlizzCon 2019. While it was clear that Diablo 4 was early in development, many were hoping that Overwatch 2 would be ready in 2021. That doesn&amp;#039;t seem to be the case, however, according to executives on the earnings call. At this point, the only game we can assume will release this year is the mobile title, Diablo Immor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I do appreciate the fact that all regular Overwatch players will have access to the new content regardless of whether or not they buy Overwatch 2 (with the exception of the singleplayer modes.) So at least they&amp;#039;re not going to split the playerbase. But is anyone going to be around when that happens? Does [https://overwatch2base.com/ Overwatch 2 strategy] have enough cultural cachet to survive such a long draught of substantial content? Or will 2022 be the year that Overwatch is officially declared dead and buried as all its fans have long since moved&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I can tell you firsthand why this is a huge blunder from Blizzard. I used to play a lot of Overwatch. It became a nightly ritual to log on, meet up with the large group of friends who gathered online to play, and run through multiple rounds of competitive matches. One of the reasons why we all kept playing was because the game felt like it was always changing. We&amp;#039;d get a new character like Sombra or Orisa. Or a new map would be added to the rotation. Or we&amp;#039;d get a big seasonal event that would add in a new game mode and a bunch of unlockable skins. It felt like a game that kept giving and giving more so than any other game I&amp;#039;d played at the t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Being an Assault map, Hanamura comes with a design that ultimately favors the team on defense, and to a pretty significant degree. You might find your teammates rage quitting in record numbers after the 8th failed attempt to mount a successful assault on the secluded Dojo. That&amp;#039;s because it&amp;#039;s just not easy to capture, especially considering the enemy spawns are ridiculously close to the point B area that needs to be defen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are few stages that encompass both terrific level design while also being fun to look at in the process, with its cheery Greek themes and Spartan-esque pit straight out of 300 . The &amp;quot;Well&amp;quot; section of this Control map makes for some exciting and amusing skirmishes, especially for the likes of Lucio, Winston, Pharah, and Orisa who can &amp;quot;boop&amp;quot; their unsuspecting targets straight into that gaping &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After five years of trying, Warner Brothers Interactive Entertainment has finally secured a patent for the Nemesis System . Created for Middle-Earth: Shadow of Mordor, the Nemesis System has been hailed as one of the greatest innovations in gaming over the last decade. Unfortunately, WB&amp;#039;s patent means the chances we&amp;#039;ll get to see the system grow and flourish are relatively s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;He can leap about and take out foes fairly quickly with Violent Leap and Bonespur, while being generally disruptive against enemy pushes and defenses. As is the case with many new heroes, this dive-centric tank has proven quite impactful to the point of many calling him overpowered. Thus, time will tell if Blizzard keeps him the powerhouse he is, or if he sees some of his abilities dialed back a bit. But for now, he&amp;#039;s worth trying out, as he can take on several roles and give the enemy lots of trouble in various w&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s hard to beat Orisa, and if the enemy team has one — it may be useful to counter fire with fire. Orisa is a monstrous tank and easily holds the title for those seeking Overwatch&amp;#039;s 2 best tanks. Her weapon, the Augmented Fusion Driver , is a heat-based weapon that can be shot near endlessly and deals incredible damage at close range. The Energy Javelin can impale enemies for great damage, and cancel them out of their abilities and ultima&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CUPJoycelyn</name></author>
	</entry>
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