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	<title>Every RDR2 Train Robbery Least To Most Violent - Revision history</title>
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		<title>BHSRay739775 at 18:00, 5 May 2026</title>
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		<updated>2026-05-05T18:00:02Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:00, 5 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Location: Bayou Nwa &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluewater Marsh between 8 PM &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 AM &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Venturing &lt;/del&gt;through &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lemoyne is always going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be dangerous&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but even &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so if players dare to cross &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swamps &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bayou Nwa at night, for at night, is when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night Folk come out &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;search &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new victims&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Occasionally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players might hear &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wail &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a woman in the Bayou Nwa district &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lemoyne, but high &lt;/del&gt;honor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players shouldn’t be fooled by this woman in distr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RDR2 &#039;s story begins &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1899 during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tail end &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;American Frontier period, an era when shanty towns had turned into bustling cities like Saint Denis&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This urbanization brought the rule &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;law over previously lawless territory &lt;/del&gt;where &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bands of gunslingers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like the Van der Linde gang&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were free to roam the land &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make a quick buck however they could&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throughout the Western tale, Arthur &lt;/del&gt;and his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crew realize that modernization &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shunning people like them, but it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the only life they k&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; A Bright Bouncing Boy &quot; focuses on [https://Regiprocess.com/ &lt;/del&gt;Red Dead Redemption 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crafting] Dead Redemption 2 inventor Marko Dragic , who &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desperate to secure investors &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his various experiments and creations. The Stranger Mission&#039;s first mission appears in Saint Denis&#039; park, where players will be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take control of a remote control boat and fire &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;targets&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an enjoyable display, despite Marko&#039;s pushy dialogue and desperation. If players complete the encounter, they can enjoy more of these modern advancements &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visiting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doverhill Laboratory. However, Saint Denis is a place ripe for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking&lt;/del&gt;, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rich citizens to rob&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amazing horses &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steal, and main story missions all located away from the park&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even if players are looking for a break from society&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are more appealing places with wipe open spaces to explore than the park in Red Dead Redemption&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good question &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but everyone knows &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;answer&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And John’s happy enough &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;source actors for MacKenna’s movie&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so maybe he&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thinks it’s kind &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a cool idea&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Either way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MacKenna gets pretty much what he deserves at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of this miss&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Red Dead Redemption 2 ** has its fair share &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;train robberies amongst its many bank heists and other various jobs. Maybe it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because train robberies are a staple of the old west that they’re used so often&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but nevertheless RDR2 makes each train robbery feel different and keeps them spread apart enough so that &lt;/del&gt;the player can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy their time with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission instead of it feeling &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s the same mission repeatedly&lt;/del&gt;. If &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever a RDR3 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar can always up &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ante and improve upon the train robberies &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add an even better vari&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The gang continues to run&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Dutch leaving John for dead . It’s then that Arthur mounts up on the Gatling gun &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beings mowing down scores of lawmen. Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inaccuracy &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Gatling gun it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just as easy to hit the Lawmen’s horse as it is them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;train &lt;/del&gt;continues &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to move&lt;/del&gt;, eventually the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lawmen can &lt;/del&gt;no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;longer follow&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which gives the gang the time they need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finish &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;robbery before they get to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blown-up bridge &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players had destroyed &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a prior mission&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They quickly blow through the tightly sealed door&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grab the cash, and jump off the train just before it crashes over the cliffside into the rocks be&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RDR2 Stranger Mission &quot; Academia for Amateurs &quot; is one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most endearing missions on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list. Albert Mason is a wildlife photographer seeking to bring awareness &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creatures &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West, &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better protect &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and their environments. While &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;efforts are noble, he is more than a little naïve and often finds himself endangered by the very species he&#039;s attempting to document&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Albert can be difficult &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find in the wilds, as he often changes region, but players that can locate him at every step will be sent astounding photographs &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the wildlife they help him obtain, which make great mementos of their time with &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many great side stories exist alongside the heart-wrenching events of **&lt;/del&gt;Red Dead Redemption 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As Arthur &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John experience &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trials and adventures of others&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their personalities are also explored more deeply, beyond usual criminal activities and the troubles of the gang&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Stranger Missions successfully flesh out the massive open world&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel less empty and more al&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chapter 5 &lt;/del&gt;of Red Dead Redemption 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an exotic location&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but is off-beat &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems rushed compared &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tens of hours of character development and world&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building done &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;segments like Chapter 3. This portion of the story kicks off after &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crew&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attempted bank robbery &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;San &lt;/del&gt;Denis &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ends in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disaster. Gang members like Hosea &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lenny Summers are killed , and John is arrested. Arthur and other key Van der Linde gang members escape onto &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boat with all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the riches they can carry, but more disaster awaits t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The funniest mission across the whole Red Dead franchise &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur’s infamous night out with Lenny&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Suitably downplayed by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission title&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never has &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been more fun to stumble around, half-cut, looking for your mate in a&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After a failed attempt to blow up the tracks and halt the train from heading inside a tunnel, the gang must race across the snowy hills to the backside &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hop down onto the moving train as it leaves the opening. It&#039;s then that Arthur &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lenny traverse their way across the train cars in a shootout with Cornwall’s guards as they head for the engine to stop the train. After shooting &lt;/ins&gt;through &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the guards and putting a stop &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the train&lt;/ins&gt;, more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guards emerge from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;train and &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the surrounding hills. A massive shootout between the gang and the scores &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cornwall’s men erupts until there are no guards left standing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At the end of the mission&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after blowing up the sealed metal doors with dynamite, Arthur also has the option to spare or kill &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cornwall’s men. This decision is solely up to whichever side &lt;/ins&gt;of honor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player is shooting &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nigel is a completely random encounter &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption 2 , and players can find him simply by exploring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;towns and plains &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Notable locations &lt;/ins&gt;of where &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gavin can be found are during Chapter 2 and onward in Rhodes Saloon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roanoke Ridge&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saint Denis &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nigel is hard to miss thanks to his booming English accent &lt;/ins&gt;and his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loud ramblings as he speaks to no audience inquiring about how he &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking for his friend Gavin. There are a few interesting clues to Gavin&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;identity that Nigel himself gives play&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Arthur rides any horse that players gave him during their adventures, he begins &lt;/ins&gt;Red Dead Redemption 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a Tennessee Walker. The breed &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trot &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long adventures without much need to rest&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story in RDR2 is defined &lt;/ins&gt;by the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to constantly be moving to either evade &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;law&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his past&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or look &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new horizons&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Much like his starting steed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he isn&#039;t afraid of winding journ&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This sequence, while probably terrifying for the passengers, is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relatively violence&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free RDR2 robbery . Arthur keeps his gun pointed toward the roof of the car for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most part, only occasionally firing a shot to hurry up skittish or stubborn passengers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It isn’t until the back car is searched where things go awry and Arthur needs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save Sean&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which results in four guards being shot. Shortly after&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the law finds their way to the halted train&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and thus begins s shootout with a couple &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dozen lawmen&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once the lawmen need to recoup&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gang escapes on horseb&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Southwest &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hennigan&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stead in New Austin &lt;/ins&gt;, the player can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find a man known as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;tree hermit&quot; living in a cabin-&lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treehouse &lt;/ins&gt;. If &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John gets too close to the man&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;home&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he will shout at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go a&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Tom&#039;s letter, Nigel&#039;s mother is mentioned&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it says how she misses him&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially after &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loss &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nigel&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;father&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More interestingly, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;letter &lt;/ins&gt;continues, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talking about how Gavin&#039;s mother was also happy and expressed doubts about Nigel, saying that &quot; she knew her boy would see sense or make sense or something &lt;/ins&gt;eventually&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &quot; Could Gavin and Nigel&#039;s mother be one and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same? There is &lt;/ins&gt;no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mention of Gavin&#039;s father&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Nigel&#039;s own is deceased. Perhaps this big move &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;America and Gavin&#039;s identity was created purely from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loss of Nigel&#039;s father. A piece of evidence within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;letter could be: &quot; I saw that bloke Brian Gold &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other day, &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the market. He said some real odd things about you&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Perhaps Brian was mocking Nigel&#039;s disorder&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something that Tom didn&#039;t take kindly&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The second most violent train robbery in Red Dead Redemption 2 happens just before &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gang’s transition from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ice-cold mountainside cabins &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lush and warm Horseshoe Overlook. Dutch has found some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;O’Driscolls&#039; plans and decides &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/ins&gt;them his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This action ultimately leads &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dutch making an enemy &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cornw&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s a foregone conclusion that &lt;/ins&gt;Red Dead Redemption 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks better than Grand Theft Auto V &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA V is five years older after all, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;larger gaming timeframe&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five years can be a lifetime &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption 2 looks better in nearly every aspect&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be fine detail in things like hair, clothing, environments, weapons, or in the exquisite lighting sys&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s nothing wrong with the dialogue in Grand Theft Auto V . It&#039;s serviceable and it certainly does the job. But there&#039;s nothing really great about it as it doesn&#039;t stand out in any meaningful way. The dialogue &lt;/ins&gt;of Red Dead Redemption 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks positively Shakespearean in compari&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sparing Jean-Marc is the morally right thing &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leading to the Mayor&#039;s corruption being revealed &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur gaining Honor. It&#039;s a good choice &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, but players can still choose to kill Jean&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marc instead if they want to stay &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current mayor&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good books. This counts as a dishonorable action, but players get a 10% discount across all stores &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saint &lt;/ins&gt;Denis&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, although this isn&#039;t really &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge benefit if players have been mindful of their finances &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have built up &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small fortune while exploring the world &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Regiprocess.com/ Red Dead Redemption 2 gameplay videos] Dead Redemption 2 .&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s unknown exactly what this building &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or why it explodes, but further inspection seems to indicate it was some sort of moonshine distillery &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is also a charred corpse that can be found inside &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;house&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&#039;t be loo&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BHSRay739775</name></author>
	</entry>
	<entry>
		<id>http://freakapedia.com/index.php?title=Every_RDR2_Train_Robbery_Least_To_Most_Violent&amp;diff=15892&amp;oldid=prev</id>
		<title>JWSLorrine: Created page with &quot;&lt;br&gt;Location: Bayou Nwa and Bluewater Marsh between 8 PM and 3 AM &lt;br&gt;&lt;br&gt;Venturing through Lemoyne is always going to be dangerous, but even more so if players dare to cross the swamps of Bayou Nwa at night, for at night, is when the Night Folk come out in search of new victims. Occasionally, players might hear the wail of a woman in the Bayou Nwa district of Lemoyne, but high honor players shouldn’t be fooled by this woman in distr&lt;br&gt;&lt;br&gt; &lt;br&gt;RDR2 &#039;s story begins in...&quot;</title>
		<link rel="alternate" type="text/html" href="http://freakapedia.com/index.php?title=Every_RDR2_Train_Robbery_Least_To_Most_Violent&amp;diff=15892&amp;oldid=prev"/>
		<updated>2026-05-05T17:54:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Location: Bayou Nwa and Bluewater Marsh between 8 PM and 3 AM &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Venturing through Lemoyne is always going to be dangerous, but even more so if players dare to cross the swamps of Bayou Nwa at night, for at night, is when the Night Folk come out in search of new victims. Occasionally, players might hear the wail of a woman in the Bayou Nwa district of Lemoyne, but high honor players shouldn’t be fooled by this woman in distr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;RDR2 &amp;#039;s story begins in...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Location: Bayou Nwa and Bluewater Marsh between 8 PM and 3 AM &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Venturing through Lemoyne is always going to be dangerous, but even more so if players dare to cross the swamps of Bayou Nwa at night, for at night, is when the Night Folk come out in search of new victims. Occasionally, players might hear the wail of a woman in the Bayou Nwa district of Lemoyne, but high honor players shouldn’t be fooled by this woman in distr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;RDR2 &amp;#039;s story begins in 1899 during the tail end of the American Frontier period, an era when shanty towns had turned into bustling cities like Saint Denis. This urbanization brought the rule of law over previously lawless territory where bands of gunslingers, like the Van der Linde gang, were free to roam the land and make a quick buck however they could. Throughout the Western tale, Arthur and his crew realize that modernization is shunning people like them, but it&amp;#039;s the only life they k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot; A Bright Bouncing Boy &amp;quot; focuses on [https://Regiprocess.com/ Red Dead Redemption 2 Crafting] Dead Redemption 2 inventor Marko Dragic , who is desperate to secure investors for his various experiments and creations. The Stranger Mission&amp;#039;s first mission appears in Saint Denis&amp;#039; park, where players will be able to take control of a remote control boat and fire on targets. It&amp;#039;s an enjoyable display, despite Marko&amp;#039;s pushy dialogue and desperation. If players complete the encounter, they can enjoy more of these modern advancements by visiting the Doverhill Laboratory. However, Saint Denis is a place ripe for the taking, with rich citizens to rob, amazing horses to steal, and main story missions all located away from the park. Even if players are looking for a break from society, there are more appealing places with wipe open spaces to explore than the park in Red Dead Redemption&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s a good question - but everyone knows the answer. And John’s happy enough to source actors for MacKenna’s movie, so maybe he, too, thinks it’s kind of a cool idea. Either way, MacKenna gets pretty much what he deserves at the end of this miss&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Red Dead Redemption 2 ** has its fair share of train robberies amongst its many bank heists and other various jobs. Maybe it&amp;#039;s because train robberies are a staple of the old west that they’re used so often, but nevertheless RDR2 makes each train robbery feel different and keeps them spread apart enough so that the player can enjoy their time with the mission instead of it feeling like it’s the same mission repeatedly. If there&amp;#039;s ever a RDR3 , Rockstar can always up the ante and improve upon the train robberies to add an even better vari&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The gang continues to run, with Dutch leaving John for dead . It’s then that Arthur mounts up on the Gatling gun and beings mowing down scores of lawmen. Unfortunately, with the inaccuracy of the Gatling gun it&amp;#039;s just as easy to hit the Lawmen’s horse as it is them. As the train continues to move, eventually the lawmen can no longer follow, which gives the gang the time they need to finish the robbery before they get to the blown-up bridge the players had destroyed in a prior mission. They quickly blow through the tightly sealed door, grab the cash, and jump off the train just before it crashes over the cliffside into the rocks be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;RDR2 Stranger Mission &amp;quot; Academia for Amateurs &amp;quot; is one of the most endearing missions on the list. Albert Mason is a wildlife photographer seeking to bring awareness to the creatures of the West, to better protect them and their environments. While his efforts are noble, he is more than a little naïve and often finds himself endangered by the very species he&amp;#039;s attempting to document. Albert can be difficult to find in the wilds, as he often changes region, but players that can locate him at every step will be sent astounding photographs of the wildlife they help him obtain, which make great mementos of their time with &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many great side stories exist alongside the heart-wrenching events of **Red Dead Redemption 2 ** . As Arthur and John experience the trials and adventures of others, their personalities are also explored more deeply, beyond usual criminal activities and the troubles of the gang. The Stranger Missions successfully flesh out the massive open world, making it feel less empty and more al&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Chapter 5 of Red Dead Redemption 2 takes players to an exotic location, but is off-beat and seems rushed compared to the tens of hours of character development and world-building done in segments like Chapter 3. This portion of the story kicks off after the crew&amp;#039;s attempted bank robbery in San Denis ends in a disaster. Gang members like Hosea and Lenny Summers are killed , and John is arrested. Arthur and other key Van der Linde gang members escape onto a boat with all of the riches they can carry, but more disaster awaits t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The funniest mission across the whole Red Dead franchise is Arthur’s infamous night out with Lenny. Suitably downplayed by the mission title, never has it been more fun to stumble around, half-cut, looking for your mate in a&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JWSLorrine</name></author>
	</entry>
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