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		<title>RobertoBrehm96 at 13:19, 1 May 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:19, 1 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to a recent post &lt;/del&gt;on PlayerUnknown&#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; official Steam page&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole Studio made sure to acknowledge its failings during &lt;/del&gt;the Event Pass&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;availability by referring to all &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problems &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encountered, and promised &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;these issues will all be taken into consideration during future content planning.&quot; The developer went on to thank players for their patience while &lt;/del&gt;working &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issues with the new system&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and went on to announce &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus &lt;/del&gt;XP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event, saying, &quot;But thanking you &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your feedback and promising to improve in the future doesn’t help you finish your current pass, so we’ve decided to run an event to help &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scrape out a few more levels before &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Event Pass ends on 7/&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Extended and quickdraw magazines &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snipers have also been limited to care packages. The spawn rate of extended quickdraw mags for assault rifles has been decreased. There have also been adjustments to weapon damage and bala&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;But our name was used to officially promote their game without our knowledge. There was no discussion. It was just a bit surprising and disappointing to see our business partner using our name officially to promote &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode that is pretty similar to us and there was misunderstanding in the community that we&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re officially involved in the proje&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anyway&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&#039;m getting riled up here lol. Back to the story. The Madison folks were doing great &lt;/del&gt;work&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so they began &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take on more and more worldbuilding work. Miramar came about as result of collaboration between the new&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUBG Madison team and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Korean team at HQ in Se&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As for &lt;/del&gt;map &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selection&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the developer explains that &lt;/del&gt;players will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pick just one &lt;/del&gt;map &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on its own (either Erangel or Miramar) to ensure that they will play there&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or they can select multiple maps and &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will randomly select &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same discussion &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similarities between the two titles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chang Han Kim, had also implied possible legal action against Epic Games, especially following reference to Player Unknown&#039;s Battlegrounds in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marketing for Fortnite&#039;s battle&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;royal mode&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now it seems that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company decided to follow through on these warni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The post reminds &lt;/del&gt;PUBG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players that this is the first time a balance patch like this &lt;/del&gt;has been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introduced &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that it will be trialed on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;test servers before going live&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon attachments &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;undergo similar changes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post doesn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t reveal exactly how &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armory will be affected. Elsewhere, the lauded level three helmets are being confined solely &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supply drops. Effectively an extra life to players, the level three helmet was crucial in protecting your head from those sniper sh&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to our research, only a few specific types of weapons (ARs) are used in most situations. We believe the choice about which gun to use should be based on personal preference and its effectiveness in any given situation, rather than simply &quot;which gun is strongest.&quot; Our goal is to make it so no one gun will feel objectively better than the oth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means that no one weapon will be better than &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead, forcing gamers &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pick based on their own personal preference or what sticky situation they find themselves in&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While some of &lt;/del&gt;the more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular ARs will undoubtedly be knocked down a peg or two&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it also means that other fan-favorite peashooters will get seriously jacked up in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;firepower sta&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s important to remember now that regardless of how successful PUBG Corp. and Bluehole are, new battle-royal titles are appearing at a faster and faster rate. The main example of this is coming later this year &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty: Black Ops 4 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set to feature &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle-royal mode called Blackout and is sure to also cut into other games player bases&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The point &lt;/del&gt;is that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is no stopping &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tide and most fans just want all these games &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live together in harmony. Is that too much to &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Parachuting from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sky and taking out opponents in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last-man-standing deathmatch on a shrinking map is proving &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be just as addictive as it was last year, despite constant competition from other battle royale games like &lt;/del&gt;Fortnite . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, listening &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wishes of its fans&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUBG Corp. is constantly striving to change &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming experience for the better. As the devs introducing a major patch, prepare for things &lt;/del&gt;to be a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little different on the battlefi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arrival &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fornite season &lt;/del&gt;4&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, developers at Epic Games showed exactly how to use viral marketing to its full advantage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;PUBG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t quite taking that tact just yet they did introduce weekly events in recent weeks &lt;/del&gt;to keep &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up &lt;/del&gt;with Fortnite &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alongside a major update. Now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players are sharing images &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shiny crates discovered &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the new Sanhok map (the third and smallest of &lt;/del&gt;PUBG&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environments). FastClicker1 seems &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be the first to party, sharing the image of the golden chest lurking in plain si&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sanhok started out life &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a shrunken 4x4 &lt;/del&gt;map &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;codenamed &lt;/del&gt;&quot;Savage.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Scaling back from the usual 8x8 size of original map Erangel &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desert-based Miramar,  &lt;/del&gt;[https://Pubgstation.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pubgstation.com&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players have been enjoying the confined spaces and challenge of a smaller and more fast-paced locale&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although Sanhok isn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live yet in the main game&lt;/del&gt;, PUBG has been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slowly opening up &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of its secrets with each PC test period&lt;/del&gt;. As &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well as adding more detail and buildings with each update&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans have noticed more important changes - &lt;/del&gt;just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;golden chests. Whatever these chests are &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continue being a secret for now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but everyone &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;praying that it is something more interesting than just another loot box debacle &lt;/del&gt;. PUBG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major games still doing random pay-&lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loot boxes and it&#039;s one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reasons Fortnite is going to continue killing&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;For those who have been out of the loop with the latest &lt;/ins&gt;on PlayerUnknown&#039;s Battlegrounds , the Event Pass &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was originally meant to be a way for players to track progress made in-game – in a similar vein to Fortnite &lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Battle Pass – and earn exclusive loot outside &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard crate system. While &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s unfortunate &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the feature is not &lt;/ins&gt;working the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way Bluehole Studio intended&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer is offering additional &lt;/ins&gt;XP for players&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; troubles. Those interested can find &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company&#039;s details &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUBG &#039;s bonus XP event be&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUBG Corp also recently provided some insight about its plans for &lt;/ins&gt;the game&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Savage map&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saying &quot;we have months of &lt;/ins&gt;work &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; but describing &lt;/ins&gt;the map&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s defining feature: an underground cave system. Unfortunately&lt;/ins&gt;, players will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have to wait a little bit longer &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see this &lt;/ins&gt;map &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in action&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it won&#039;t be hitting &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in this upd&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sanhok started out life as a shrunken 4x4 map codenamed &quot;Savage.&quot; Scaling back from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usual 8x8 size &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original map Erangel and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desert-based Miramar&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players have been enjoying &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confined spaces and challenge of a smaller and more fast&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paced locale&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although Sanhok isn&#039;t live yet in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main game, &lt;/ins&gt;PUBG has been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slowly opening up more of its secrets with each PC test period. As well as adding more detail &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buildings with each update, fans have noticed more important changes - just like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;golden chests&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whatever these chests are &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continue being a secret for now&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but everyone is praying that it is something more interesting than just another loot box debacle . PUBG is one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major games still doing random pay-for loot boxes and it&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reasons Fortnite is going &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continue killing&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to our research, only a few specific types of weapons (ARs) are used in most situations. We believe the choice about which gun to use should be based on personal preference and its effectiveness in any given situation, rather than simply &quot;which gun is strongest.&quot; Our goal is to make it so no one gun will feel objectively better than the oth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As Fornite has grabbed headlines over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past few weeks with comet strikes and a dancing Thanos &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it has sometimes been easy to forget that PUBG exists if you were &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just follow the buzz&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keen to grab &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limelight once &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and taking yet another page from its rival&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grittier shooter is playing Fornite at its own game as PC users test out a new map with a hidden sec&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Either way, players can&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t interact &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the chests (yet)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning the latest addition &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing more than &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;golden easter egg right now&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chests will eventually open &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal something big, but on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other hand, Bluehole could simply be trolling gamers as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nod &lt;/ins&gt;to Fortnite &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s treasure chests&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It may be a way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bury the hatchet between &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two studios&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it would undoubtedly leave players miffed that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chests turn out &lt;/ins&gt;to be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pulp Fiction -style McGuf&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past year or so, it&#039;s become clear that PlayerUnknown’s Battlegrounds has been a huge influence on gaming in general, with its 100-player Battle Royale mechanic leading to games like Fortnite and Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty: Black Ops &lt;/ins&gt;4 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Battle Royale modes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the recent release of &lt;/ins&gt;PUBG &#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s mobile version, the title is even managing &lt;/ins&gt;to keep &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some semblance of pace &lt;/ins&gt;with Fortnite , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which eventually blasted past it in terms &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitch presence &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a platform formerly dominated by &lt;/ins&gt;PUBG &#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest streamers - but they are looking &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change that going forw&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The latest developer letter on Steam is focused on the game&#039;s optimizations as well &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its new &lt;/ins&gt;map &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sanhok (formerly known under its code name &lt;/ins&gt;&quot;Savage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;), which will include new vehicles and even an exclusive weapon&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Free updates are all well &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good, but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio&#039;s communications lead &lt;/ins&gt;[https://Pubgstation.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUBG weapons&lt;/ins&gt;]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Riggles took to Reddit to speak about PUBG &#039;s loot boxes &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;People don&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want them&lt;/ins&gt;, PUBG has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them, and they’ve &lt;/ins&gt;been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a persistent focus for the game’s development while optimization issues, cheaters, and other nasty bits of business have seemingly warranted &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attention than they’ve received&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This has not gone unnoticed by the game’s massive community, which boasts over 600,000 subscribers to the official subred&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;As &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for map selection&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the developer explains that players will be able to pick &lt;/ins&gt;just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one map on its own (either Erangel or Miramar) to ensure that they will play there, or they can select multiple maps and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;randomly select &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the facts remain: Fortnite &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here, free-to-play, and, unlike its Battle Royale inspiration, doesn’t include any &quot; gambling &quot; for skins&lt;/ins&gt;. PUBG &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, on the other hand, features randomized crates earned through regular play, with premium crates unlockable by keys. Those keys need to be purchased with real money, which leaves players unwilling to buy them, which leaves the option &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either keeping unopened crates inert in their inventory or selling them on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam marketplace. These mechanics foster an elaborate economy, generating a system which fuels continued income to the game. On the other hand, it also creates undue frustration &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many of its players, all &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whom have already spent money to purchase &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game in the first place and feel put off by microtransacti&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RobertoBrehm96</name></author>
	</entry>
	<entry>
		<id>http://freakapedia.com/index.php?title=PUBG_Announces_Bonus_XP_Event&amp;diff=13170&amp;oldid=prev</id>
		<title>VivienBeaumont1: Created page with &quot;According to a recent post on PlayerUnknown&#039;s Battlegrounds &#039; official Steam page, Bluehole Studio made sure to acknowledge its failings during the Event Pass&#039; availability by referring to all of the problems it encountered, and promised that &quot;these issues will all be taken into consideration during future content planning.&quot; The developer went on to thank players for their patience while working out the issues with the new system, and went on to announce the bonus XP eve...&quot;</title>
		<link rel="alternate" type="text/html" href="http://freakapedia.com/index.php?title=PUBG_Announces_Bonus_XP_Event&amp;diff=13170&amp;oldid=prev"/>
		<updated>2026-05-01T07:06:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;According to a recent post on PlayerUnknown&amp;#039;s Battlegrounds &amp;#039; official Steam page, Bluehole Studio made sure to acknowledge its failings during the Event Pass&amp;#039; availability by referring to all of the problems it encountered, and promised that &amp;quot;these issues will all be taken into consideration during future content planning.&amp;quot; The developer went on to thank players for their patience while working out the issues with the new system, and went on to announce the bonus XP eve...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;According to a recent post on PlayerUnknown&amp;#039;s Battlegrounds &amp;#039; official Steam page, Bluehole Studio made sure to acknowledge its failings during the Event Pass&amp;#039; availability by referring to all of the problems it encountered, and promised that &amp;quot;these issues will all be taken into consideration during future content planning.&amp;quot; The developer went on to thank players for their patience while working out the issues with the new system, and went on to announce the bonus XP event, saying, &amp;quot;But thanking you for your feedback and promising to improve in the future doesn’t help you finish your current pass, so we’ve decided to run an event to help players scrape out a few more levels before the Event Pass ends on 7/&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Extended and quickdraw magazines for snipers have also been limited to care packages. The spawn rate of extended quickdraw mags for assault rifles has been decreased. There have also been adjustments to weapon damage and bala&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;But our name was used to officially promote their game without our knowledge. There was no discussion. It was just a bit surprising and disappointing to see our business partner using our name officially to promote the game mode that is pretty similar to us and there was misunderstanding in the community that we&amp;#039;re officially involved in the proje&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anyway, I&amp;#039;m getting riled up here lol. Back to the story. The Madison folks were doing great work, so they began to take on more and more worldbuilding work. Miramar came about as result of collaboration between the new, PUBG Madison team and the Korean team at HQ in Se&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As for map selection, the developer explains that players will be able to pick just one map on its own (either Erangel or Miramar) to ensure that they will play there, or they can select multiple maps and the game will randomly select &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the same discussion of the similarities between the two titles, Chang Han Kim, had also implied possible legal action against Epic Games, especially following reference to Player Unknown&amp;#039;s Battlegrounds in the marketing for Fortnite&amp;#039;s battle-royal mode. Now it seems that the company decided to follow through on these warni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The post reminds PUBG players that this is the first time a balance patch like this has been introduced and that it will be trialed on the test servers before going live. Weapon attachments will undergo similar changes, although the post doesn&amp;#039;t reveal exactly how the armory will be affected. Elsewhere, the lauded level three helmets are being confined solely to supply drops. Effectively an extra life to players, the level three helmet was crucial in protecting your head from those sniper sh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to our research, only a few specific types of weapons (ARs) are used in most situations. We believe the choice about which gun to use should be based on personal preference and its effectiveness in any given situation, rather than simply &amp;quot;which gun is strongest.&amp;quot; Our goal is to make it so no one gun will feel objectively better than the oth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This means that no one weapon will be better than the rest, instead, forcing gamers to pick based on their own personal preference or what sticky situation they find themselves in. While some of the more popular ARs will undoubtedly be knocked down a peg or two, it also means that other fan-favorite peashooters will get seriously jacked up in the firepower sta&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s important to remember now that regardless of how successful PUBG Corp. and Bluehole are, new battle-royal titles are appearing at a faster and faster rate. The main example of this is coming later this year with Call of Duty: Black Ops 4 , which is set to feature a battle-royal mode called Blackout and is sure to also cut into other games player bases. The point is that there is no stopping the tide and most fans just want all these games to live together in harmony. Is that too much to &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Parachuting from the sky and taking out opponents in a last-man-standing deathmatch on a shrinking map is proving to be just as addictive as it was last year, despite constant competition from other battle royale games like Fortnite . However, listening to the wishes of its fans, PUBG Corp. is constantly striving to change the gaming experience for the better. As the devs introducing a major patch, prepare for things to be a little different on the battlefi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the arrival of Fornite season 4, developers at Epic Games showed exactly how to use viral marketing to its full advantage. While PUBG isn&amp;#039;t quite taking that tact just yet they did introduce weekly events in recent weeks to keep up with Fortnite alongside a major update. Now, players are sharing images of shiny crates discovered on the new Sanhok map (the third and smallest of PUBG&amp;#039;s environments). FastClicker1 seems to be the first to party, sharing the image of the golden chest lurking in plain si&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sanhok started out life as a shrunken 4x4 map codenamed &amp;quot;Savage.&amp;quot; Scaling back from the usual 8x8 size of original map Erangel and the desert-based Miramar,  [https://Pubgstation.com/ Pubgstation.com] players have been enjoying the confined spaces and challenge of a smaller and more fast-paced locale. Although Sanhok isn&amp;#039;t live yet in the main game, PUBG has been slowly opening up more of its secrets with each PC test period. As well as adding more detail and buildings with each update, fans have noticed more important changes - just like the golden chests. Whatever these chests are will continue being a secret for now, but everyone is praying that it is something more interesting than just another loot box debacle . PUBG is one of the major games still doing random pay-for loot boxes and it&amp;#039;s one of the reasons Fortnite is going to continue killing&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivienBeaumont1</name></author>
	</entry>
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