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PlayerUnknown Expects To Get Sh*t On With His Next Game: Revision history

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30 April 2026

  • curprev 13:4413:44, 30 April 2026 VivienBeaumont1 talk contribs 5,338 bytes +5,338 Created page with "<br>Rigney explained that the team had to rely on store-bought assets at first, as that was the only way to create the game fast and find what made it fun. It wouldn't make sense, Rigney claims, to start with an art team of 40 people to create assets for a game before the development team even knows if the concept is going to be fun or <br><br> <br>Players will also find they have two new scopes to choose from: the 3x, which is a common drop, and the 6x, which is rare. T..."